To them, it's no doubt blood-pumping, adrenaline-boosting stuff, but it is also willfully incongruous, distorting the game's 'reality' in a fundamentally exploitative way. During key set-pieces, pounding rock music plays in the background – a nod no doubt to the tastes of the game's target demographic: teenage American males. And don't get me started on Shakespeare, the ultimate popularist and gore fiend alive today do you think it would be more likely that he'd be writing plays or designing games like World at War? Are you kidding? Macbeth would be down there screaming, "Is this a flamethrower I see before me?" before incinerating Duncan's machine gun post.īut World at War plays a very dangerous game, toying with the realities and imposing modern conventions to accentuate the impact. It is also acceptable within the boundaries of adult entertainment – I mean, if you want to start wringing your hands over the entertainment value of gore, you may as well go right back to Greek theatre and ask why the audience received catharsis from Oedipus gouging his own eyes out. This was always going to happen as the graphics capabilities of videogame consoles began to catch up with the stark realities of combat injury. Here, soldiers aren't just shot, they're obliterated, with geysers of blood and chunks of gore spraying out from every impact zone. This more or less sets the tone for the rest of the experience, which absolutely revels in the graphic portrayal of battlefield violence and viscera. World at War begins with a cut-scene in which a Japanese general stubs out a cigarette in the eye of an American POW – an act which you are immediately invited to avenge. Going by the strong sales I must be in a minority.īut there are darker questions surrounding this particular game, and they are to do with its incredibly shaky morality. From Battlefield 1942 to Brothers in Arms and back to Call of Duty, shoot-'em-up fans will now have played through most of the key campaigns of the conflict. The same bomb-battered urban environments, the same gruff commander running up ahead, the same targets, the same objectives. Playing Call of Duty: World at War last night, as well-designed and effective as it is (and it IS brilliantly executed), I found myself heading out on a sniping mission and just losing heart.
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